<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Chaozi Browser Games]]></title><description><![CDATA[Chaozi Browser Games]]></description><link>https://chaozigames.hashnode.dev</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Nov 2026 11:57:31 GMT</lastBuildDate><atom:link href="https://chaozigames.hashnode.dev/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[Dessa AI Guide: What Block's Speech-to-Speech Model Is (Independent Overview)]]></title><description><![CDATA[Disclosure: I'm Chaozi, and this is an independent guide. I'm not affiliated with Block, and this post is not an official source. If you've seen "Dessa"…]]></description><link>https://chaozigames.hashnode.dev/dessa-ai-guide-what-block-s-speech-to-speech-model-is-independent-overview</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/dessa-ai-guide-what-block-s-speech-to-speech-model-is-independent-overview</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Sun, 25 Oct 2026 15:36:43 GMT</pubDate><content:encoded><![CDATA[<p>Disclosure: I'm Chaozi, and this is an independent guide. I'm not affiliated with Block, and this post is not an official source.</p>
<p>If you've seen "Dessa" mentioned around Block's AI work and wondered what it actually is, I put together a short reference: <a href="https://dessaai.org/">Dessa AI Guide</a> (<a href="https://dessaai.org/">https://dessaai.org/</a>).</p>
<h2>The short version</h2>
<p>Dessa is a speech-to-speech model. Instead of the usual pipeline of speech-to-text, then an LLM, then text-to-speech, a speech-to-speech model takes audio in and produces audio out directly. For developers, that matters for a few reasons:</p>
<ul>
<li>Lower latency, since you skip two conversion hops.</li>
<li>Prosody and tone can survive the round trip instead of being flattened into text.</li>
<li>Fewer moving parts to orchestrate in a voice agent.</li>
</ul>
<h2>What the guide covers</h2>
<ul>
<li>A plain-language overview of what the model is and what it is meant to do</li>
<li>How it differs from a cascaded STT + LLM + TTS stack</li>
<li>Where to find primary sources from Block</li>
</ul>
<p>The guide is independent and may lag behind official announcements, so check Block's own channels for anything authoritative. Corrections are welcome.</p>
<p>Read it here: <a href="https://dessaai.org/">Dessa AI Guide</a></p>
]]></content:encoded></item><item><title><![CDATA[Two free browser projects: Window Peeper AI and Plain Game]]></title><description><![CDATA[Two small projects I'm working on, both free to try in the browser: Built by Chaozi. Feedback is welcome.]]></description><link>https://chaozigames.hashnode.dev/two-free-browser-projects-window-peeper-ai-and-plain-game</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/two-free-browser-projects-window-peeper-ai-and-plain-game</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Sat, 24 Oct 2026 16:49:40 GMT</pubDate><content:encoded><![CDATA[<p>Two small projects I'm working on, both free to try in the browser:</p>
<ul>
<li><strong>Window Peeper AI</strong> — <a href="https://windowpeeperai.pro/">https://windowpeeperai.pro/</a></li>
<li><strong>Plain Game</strong> — <a href="https://plaingame.fun/">https://plaingame.fun/</a></li>
</ul>
<p>Built by Chaozi. Feedback is welcome.</p>
]]></content:encoded></item><item><title><![CDATA[Building PokéBonk Wiki: an unofficial fan wiki for a free browser roguelike]]></title><description><![CDATA[Hi, I'm Chaozi, the developer of PokéBonk Wiki. It is a fan-made, unofficial wiki for PokéBonk, a free browser-based 3D roguelike created by Charcher. You…]]></description><link>https://chaozigames.hashnode.dev/building-pok-bonk-wiki-an-unofficial-fan-wiki-for-a-free-browser-roguelike</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/building-pok-bonk-wiki-an-unofficial-fan-wiki-for-a-free-browser-roguelike</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Fri, 23 Oct 2026 00:37:19 GMT</pubDate><content:encoded><![CDATA[<p>Hi, I'm Chaozi, the developer of PokéBonk Wiki. It is a fan-made, unofficial wiki for PokéBonk, a free browser-based 3D roguelike created by Charcher. You can play the game at <a href="https://pokebonk.com">https://pokebonk.com</a>. My wiki has no official connection to the game or its creator.</p>
<h2>Why static pages</h2>
<p>I chose plain static pages for the wiki, which you can visit at <a href="https://pokebonk.info">pokebonk.info</a>. Pages are generated ahead of time and served as files, so they load quickly and there is almost nothing to maintain or break.</p>
<h2>A 151-entry Pokédex reference</h2>
<p>The biggest section is a Pokédex reference with 151 entries. I number them using the main-series order, which makes lookups feel familiar. Every entry has the same page layout, so browsing from one to the next is predictable.</p>
<h2>Guides</h2>
<p>Alongside the reference there are written guides that walk through the game's general concepts. I only include things I can explain with confidence, and I don't publish in-game statistics.</p>
<h2>Four languages</h2>
<p>The wiki comes in English, Chinese, Japanese and Spanish. Each language has its own pages and URLs, which means a visitor can share a link in their own language and land on the right version.</p>
<h2>Lessons learned</h2>
<p>The main lesson was to define a page template for each content type early. With a consistent template, adding a new entry or language is mostly a matter of filling in fields, not redesigning pages.</p>
<p>If you try the wiki, I'd be glad to hear what could be clearer.</p>
]]></content:encoded></item><item><title><![CDATA[2 Minute Drill dev notes: modelling NFL end-of-game strategy in the browser]]></title><description><![CDATA[Disclosure: I'm the developer of 2 Minute Drill. 2 Minute Drill is a browser American football strategy game about the last two minutes of real NFL games…]]></description><link>https://chaozigames.hashnode.dev/2-minute-drill-dev-notes-modelling-nfl-end-of-game-strategy-in-the-browser</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/2-minute-drill-dev-notes-modelling-nfl-end-of-game-strategy-in-the-browser</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Thu, 22 Oct 2026 01:09:12 GMT</pubDate><content:encoded><![CDATA[<p>Disclosure: I'm the developer of <a href="https://2mindrillgame.org/">2 Minute Drill</a>.</p>
<p>2 Minute Drill is a browser American football strategy game about the last two minutes of real NFL games.</p>
<h2>Why only two minutes?</h2>
<p>Clock management, timeouts and play selection matter most at the end of a game, so that is where I focused.</p>
<h2>Design notes</h2>
<ul>
<li>Decisions over reflexes: you call plays.</li>
<li>Real-game scenarios give context.</li>
<li>Quick sessions for fans on a break.</li>
</ul>
<p>Try it: <a href="https://2mindrillgame.org/">https://2mindrillgame.org/</a></p>
]]></content:encoded></item><item><title><![CDATA[Daily Red dev notes: designing a Pokemon puzzle around one fixed opponent]]></title><description><![CDATA[Disclosure: I'm the developer of Daily Red (REDLINE). Every day you assemble six level-100 Pokemon to beat Red's fixed team. Same puzzle for everyone. It…]]></description><link>https://chaozigames.hashnode.dev/daily-red-dev-notes-designing-a-pokemon-puzzle-around-one-fixed-opponent</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/daily-red-dev-notes-designing-a-pokemon-puzzle-around-one-fixed-opponent</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Thu, 22 Oct 2026 01:09:08 GMT</pubDate><content:encoded><![CDATA[<p>Disclosure: I'm the developer of <a href="https://daily-red.app/">Daily Red (REDLINE)</a>.</p>
<p>Every day you assemble six level-100 Pokemon to beat Red's fixed team. Same puzzle for everyone.</p>
<h2>Why a fixed opponent?</h2>
<p>It turns battling into a solvable puzzle: type matchups, speed and moves decide the outcome, not luck or grinding.</p>
<h2>Design notes</h2>
<ul>
<li>Level 100 removes progression, so the challenge is only team choice.</li>
<li>Daily cadence keeps sessions short.</li>
<li>Shared puzzle means players can compare solutions.</li>
</ul>
<p>Try it: <a href="https://daily-red.app/">https://daily-red.app/</a></p>
]]></content:encoded></item><item><title><![CDATA[Noillirk dev notes: why a party game about the crowd beats trivia]]></title><description><![CDATA[Disclosure: I'm the developer of Noillirk. Noillirk is a free browser party game where you predict what most people will answer. A round is 7 questions, 15…]]></description><link>https://chaozigames.hashnode.dev/noillirk-dev-notes-why-a-party-game-about-the-crowd-beats-trivia</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/noillirk-dev-notes-why-a-party-game-about-the-crowd-beats-trivia</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Thu, 22 Oct 2026 01:08:03 GMT</pubDate><content:encoded><![CDATA[<p>Disclosure: I'm the developer of <a href="https://noillirk.pro/">Noillirk</a>.</p>
<p>Noillirk is a free browser party game where you predict what most people will answer. A round is 7 questions, 15 seconds each.</p>
<h2>Why not trivia?</h2>
<p>Trivia splits a room into people who know and people who don't. Predicting the crowd levels that out: everyone has an opinion about what 'most people' do.</p>
<h2>Design decisions</h2>
<ul>
<li>15 seconds forces instinct.</li>
<li>7 questions keeps rounds short.</li>
<li>Everyday topics need no prior knowledge.</li>
</ul>
<p>Play it at <a href="https://noillirk.pro/">https://noillirk.pro/</a> and tell me which question surprised you most.</p>
]]></content:encoded></item><item><title><![CDATA[Farflung: a free daily geography puzzle where rarer answers score more]]></title><description><![CDATA[I built a small browser game called Farflung, and it is now live at It is a free English geography puzzle. Each round gives you 5 clues. For every clue you…]]></description><link>https://chaozigames.hashnode.dev/farflung-a-free-daily-geography-puzzle-where-rarer-answers-score-more</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/farflung-a-free-daily-geography-puzzle-where-rarer-answers-score-more</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Wed, 21 Oct 2026 17:00:36 GMT</pubDate><content:encoded><![CDATA[<p>I built a small browser game called <strong>Farflung</strong>, and it is now live at <a href="https://farflunggame.fun/">https://farflunggame.fun/</a></p>
<p>It is a free English geography puzzle. Each round gives you 5 clues. For every clue you pick a country that fits, then drop a pin on the map.</p>
<h2>Several answers can be valid</h2>
<p>Most clues fit more than one country. Any valid answer counts, but rarer correct answers score more, up to 500 "km" per round. The obvious pick is safe; the clever pick pays off.</p>
<h2>Modes</h2>
<ul>
<li><strong>Daily</strong>: one shared puzzle per day</li>
<li><strong>Classic</strong>: 60 seconds per pin</li>
<li><strong>Wander</strong>: untimed</li>
<li><strong>Unlimited</strong>: as many rounds as you like</li>
</ul>
<p>There are also leaderboards, an archive, challenges and leagues. No signup needed.</p>
<p>Try it and tell me what you think: <a href="https://farflunggame.fun/">https://farflunggame.fun/</a></p>
]]></content:encoded></item><item><title><![CDATA[Three free browser games I made: 2 Minute Drill, Daily Red and Noillirk]]></title><description><![CDATA[I'm a solo developer. These are three small free games that run in the browser, with no download and no signup. I'm the author of all three, and feedback…]]></description><link>https://chaozigames.hashnode.dev/three-free-browser-games-i-made-2-minute-drill-daily-red-and-noillirk</link><guid isPermaLink="true">https://chaozigames.hashnode.dev/three-free-browser-games-i-made-2-minute-drill-daily-red-and-noillirk</guid><dc:creator><![CDATA[Noillirk]]></dc:creator><pubDate>Wed, 21 Oct 2026 13:57:47 GMT</pubDate><content:encoded><![CDATA[<p>I'm a solo developer. These are three small free games that run in the browser, with no download and no signup. I'm the author of all three, and feedback is welcome.</p>
<h2>2 Minute Drill: NFL two-minute strategy</h2>
<p><a href="https://2mindrillgame.org/">2 Minute Drill</a> puts you in the last two minutes of an NFL game. You manage the clock, timeouts and play calls: spike it, run it, or throw it? Every decision costs seconds, and seconds are the whole game.</p>
<p>Play: <a href="https://2mindrillgame.org/">https://2mindrillgame.org/</a></p>
<h2>Daily Red (REDLINE): one Pokémon battle a day</h2>
<p><a href="https://daily-red.app/">Daily Red</a> is a daily Pokémon battle challenge against Red's fixed team. The lineup is identical for every player worldwide, so you can compare approaches afterwards.</p>
<p>Play: <a href="https://daily-red.app/">https://daily-red.app/</a></p>
<h2>Noillirk: guess what most people would say</h2>
<p><a href="https://noillirk.pro/">Noillirk</a> is a party word-guessing game. Instead of answering correctly, you guess the majority answer. 7 questions, 15 seconds each, and you can host a multiplayer room.</p>
<p>Play: <a href="https://noillirk.pro/">https://noillirk.pro/</a></p>
<h2>Takeaways</h2>
<ul>
<li>Keep the first 10 seconds self-explanatory.</li>
<li>Short sessions get replayed more often.</li>
<li>In the browser, a link is the whole distribution.</li>
</ul>
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